Creating snow environments for Blender 4.1
Embark with me on a personal journey through the realms of digital creation with my Blender 4.1 course, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland. This course unfolds over four chapters, each one a step towards mastering the art of creating 3D Environments.
Designed for humans
Join me on this journey, where we'll not only refine our technical skills but also celebrate the unpredictability and irreplaceable touch of human creativity. Here, in our exploration of snow-capped landscapes and medieval architecture, we find a clear distinction between the cold precision of AI and the warm, imperfect strokes of human imagination. Welcome to a course that champions the ultimate human touch in digital creation, proving that some depths of beauty and innovation remain solely within our reach.
Crafting a Frozen River Scene
Embark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.
Constructing a Medieval Cabin
Take your skills further as we build an old cabin in the woods, from laying the foundation to constructing the roof. Utilize exclusive photo scans to add unparalleled realism to your creation. Enhance the scene with high-resolution trees and animate a snowfall to bring your winter tale to life.
Interior cabin design
Step inside the cabin to design a luxurious living room, employing assets from Polyhaven and unique scans for an authentic atmosphere. Learn lighting techniques to balance cold and warm hues, ensuring a realistic view of the winter landscape through the windows. Conclude your project with animations that breathe life into your creation.
Example Curriculum
- chapter_02_introduction (0:45)
- Chapter_02_lecture_01: Organizing outliner, starting the scene (9:53)
- Chapter_02_lecture_02: Shaping terrain, adding material (9:29)
- Chapter_02_lecture_03: Mixing Materials (11:12)
- Chapter_02_lecture_04: Mixing the Ice material (12:20)
- Chapter_02_lecture_05: Adding snow on terrain (10:46)
- Chapter_02_lecture_06: Adding river rocks scans (10:32)
- Chapter_02_lecture_07: Adding Cliff scans (6:00)
- Chapter_02_Lecture_08: Adding the trees (12:07)
- Chapter_02_Lecture_09: Creating a volume fog box (11:14)
- Chapter_02_lecture_10: Adding a snow actor (10:33)
- Chapter_02_Lecture_11: Configure the falling snow (10:47)
- Chapter_02_lecture_12: Adding moving mist (12:17)
- Chapter_02_lecture_13: Add motion to the camera (8:39)
- Chapter_02_Lecture_14: Rendering scene animation (8:37)
- Chapter_02_Lecture_15: Rendering scene from different position (10:45)
- chapter_03_Introduction (0:51)
- chapter_03_Lecture_01: Preparing outliner, adding blueprints (12:21)
- chapter_03_Lecture_02: Making the cabin base shape (10:51)
- chapter_03_lecture_03: Adding window and door holes (11:11)
- chapter_03_Lecture_04: Adding foundation and cleanup base mesh (11:23)
- chapter_03_Lecture_05: Adding cabin materials (11:23)
- chapter_03_Lecture_06: Apply displacement on cabin materials (11:23)
- chapter_03_Lecture_07: Making roof slates (11:24)
- chapter_03_Lecture_08: Adding slates on cabin roof (10:30)
- chapter_03_Lecture_09: Randomize roof slates (10:47)
- chapter_03_Lecture_10: Adding side planks cabin (10:53)
- chapter_03_Lecture_11:Using the carving tool to carve planks (11:10)
- chapter_03_Lecture_12: Making beams and planks (11:43)
- chapter_03_Lecture_13: Making a window frame (11:17)
- chapter_03_Lecture_14: Making window glass (9:50)
- chapter_03_Lecture_15: Duplicating windows (11:15)
- chapter_03_Lecture_16: Making a cabin door (9:17)
- chapter_03_Lecture_17: Adding construction beams (10:44)
- chapter_03_Lecture_18: Adding more construction wood (7:48)
- chapter_03_Lecture_19: Creating a window hatch (8:08)
- chapter_03_Lecture_20: Adding rocks on cabin foundation (12:39)
- chapter_03_Lecture_21: Making a chimney (10:14)
- chapter_03_Lecture_22: Adding roof details (7:19)
- chapter_03_Lecture_23: Removing snow from chimney (12:05)
- chapter_03_Lecture_24: Starting with the terrain (11:57)
- chapter_03_Lecture_25: Adding terrain material (11:19)
- chapter_03_Lecture_26: Mixing terrain materials (10:51)
- chapter_03_Lecture_27: Adding snow on terrain (8:00)
- chapter_03_Lecture_28: Appending snow and mist (9:58)
- chapter_03_Lecture_29: Importing high resolution trees (11:04)
- chapter_03_Lecture_30: Adding snow on trees (11:27)
- chapter_03_Lecture_31: Adding 2D trees layer (11:38)
- chapter_03_Lecture_32: Blending scanned rocks with terrain (9:32)
- chapter_03_Lecture_33: Using geometry nodes for blending plants (11:30)
- chapter_03_Lecture_34: Scatter branches on the terrain (11:58)
- chapter_03_Lecture_35: Adding log scans on terrain (12:11)
- chapter_03_Lecture_36: Shaping terrain and add motion to the camera (11:54)
- chapter_03_Lecture_37: Rendering a scene animation (15:00)
- Chapter_04_Lecture_01: Constructing the interior base shape (10:50)
- Chapter_04_lecture_02: Seperate the roof of the interior (11:28)
- Chapter_04_Lecture_03: Adding window and construction roof beams (10:59)
- Chapter_04_Lecture_04: Adding area lights (8:17)
- Chapter_04_Lecture_05: Adjusting the fog and snow (9:37)
- Chapter_04_Lecture_06: Building a fireplace (10:54)
- Chapter_04_Lecture_07: Making a stone fireplace floor (8:50)
- Chapter_04_Lecture_9: Importing scene props (9:06)
- Chapter_04_Lecture_08: Adding plaster between cabin logs (10:18)
- Chapter_04_Lecture_10: Adding more scene props (10:18)
- Chapter_04_Lecture_11: Adding carpet ans adjusting scene (11:33)
- Chapter_04_Lecture_12: Adding window snow (11:05)
- Chapter_04_Lecture_13: Importing fire wood and adding roof light (10:12)
- Chapter_04_Lecture_14: Adding Antlers on chimney (11:38)
- Chapter_04_Lecture_15: Cleanup the outliner (11:44)
- Chapter_04_Lecture_16: Making a render/animation and colorgrade the EXR image (8:49)
- Chapter_04_Lecture_17: Adding a new camera and animate the scene (12:55)
- Chapter_04_Lecture_18: Making a close up table render (14:09)
What's Inside This Course?
This course offers an unparalleled opportunity to enhance your digital environment creation skills, equipping you with the knowledge to bring your winter visions to life. Whether you're looking to advance your career or pursue a passion project, this course is your gateway to unlocking the full potential of Blender 4.1.